Lost at sea

“At the Bryce Forum there was a lighthearted competition held called the “One Hour Bryce Challenge”. The challenge was to create a image using only Bryce and to complete it in one hour (excluding the final rendering of course) – “Lost at Sea” was my attempt.”

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Technical aspects: The project from start to finish took me 53 minutes. (the final render took 24 minutes) The rubber duck was created using 3 symmetrical lattices. The ocean was created with a 1024 resolution terrain using the “Multifractal Ridges” terrain generator. The sky was a standard Bryce preset with a few tweaks and the water texture was a water texture preset I created a while back. I tweaked the transparency settings and used the Deep Texture Editor to get the streaking on the water surface a little less obvious. A single round parallel light was used to light the duck.

My inspiration was merely a whim. I just got to thinking about the imposition of contrasting elements – the wild sea and a child’s bath toy – and flung them together to create a disturbing visual conflict. I found myself asking the question: “What is a child’s rubber duck doing in the middle of a stormy ocean?”

Worlds in the Making