WIP – 2020 – 011

WIP – 2020 – 011

WIP – 2020 – 011 U Technical aspects: The textured version of “sand salamander”. The microscopic bristle worm also provided some reference and inspiration. Just a mouthful of teeth with a body attached. FilterForge 9 is providing me with...
WIP – 2020 – 010

WIP – 2020 – 010

WIP – 2020 – 010 U Technical aspects: This is the model I created in 3d-Coat for the dangerous “salamander”, a large carnivorous worm that hunts in the deserts of Wesdraken. Its eyesight is poor so it stalks its prey by sensing vibrations...
WIP – 2020 – 009

WIP – 2020 – 009

WIP – 2020 – 009 U Technical aspects: Another rejected concept for the “droma” – the semi-domesticated pack animal of the Sadusi.  Something is just not working. Perhaps I am getting hooked on the details, and putting way too much...
WIP – 2020 – 008

WIP – 2020 – 008

WIP – 2020 – 008 U Technical aspects: The next iteration of the “droma” – the semi-domesticated pack animal of the Sadusi.  A test render straight out of 3D-Coat with a default “clay” shader. “Close but no...
WIP – 2019 – 007

WIP – 2019 – 007

WIP – 2019 – 007 U Technical aspects: The “droma” the semi-domesticated pack animal of the Sadusi. I used 3D-Coat to build the creature in it entirety. It was posed in 3D-Coat posed before retopologizing and texturing. A test render...
Worlds in the Making